#pragma once #include #define BACKUP_ENABLE_SDCARD 0 #define BACKUP_ENABLE_NETWORK 1 #if BACKUP_ENABLE_NETWORK #include "NetworkPositionsConfig.h" #endif #define SIM808_BAUDRATE 4800 #define CONFIG_ADDR 0 #define CONFIG_RESERVED_SIZE 128 #define CONFIG_SEED 13 #define VERSION "1.00" #pragma region Default configuration values #define MENU_TIMEOUT 10000 /** \def SLEEP_DEFAULT_TIME_SECONDS Hard coded value for default sleep time between position acquisitions. Exprimed in seconds */ #define SLEEP_DEFAULT_TIME_SECONDS 1800 #define SLEEP_DEFAULT_INCREASE_THRESHOLD 3 #define GPS_DEFAULT_INTERMEDIATE_TIMEOUT_MS 10000L #define GPS_DEFAULT_TOTAL_TIMEOUT_MS 80000L #define NETWORK_DEFAULT_INTERMEDIATE_TIMEOUT_MS 1000L #define NETWORK_DEFAULT_TOTAL_TIMEOUT_MS 80000L #define NETWORK_DEFAULT_NO_NETWORK_QUALITY_THRESHOLD 8 #define NETWORK_DEFAULT_NO_NETWORK_TRIES 5 #pragma endregion #define SLEEP_TIMING_TIME(hours, minutes) hours * 60 + minutes #define SLEEP_TIMING_MIN SLEEP_TIMING_TIME(0, 0) #define SLEEP_TIMING_MAX SLEEP_TIMING_TIME(23, 59) struct sleepTimings_t { uint8_t speed; uint16_t timeMin; uint16_t timeMax; uint16_t seconds; }; struct config_t { uint8_t seed; char version[5]; uint16_t firstEntry; uint16_t lastEntry; #if BACKUP_ENABLE_NETWORK networkConfig_t network; #endif }; namespace config { static const sleepTimings_t defaultSleepTimings[] PROGMEM = { { 3, SLEEP_TIMING_TIME(16, 00), SLEEP_TIMING_TIME(19, 59), 3600 }, { 3, SLEEP_TIMING_TIME(20, 00), SLEEP_TIMING_MAX, SLEEP_DEFAULT_TIME_SECONDS }, { 3, SLEEP_TIMING_MIN, SLEEP_TIMING_TIME(8, 29), SLEEP_DEFAULT_TIME_SECONDS }, { 3, SLEEP_TIMING_TIME(8, 30), SLEEP_TIMING_TIME(15, 59), 10800 }, { 5, SLEEP_TIMING_MIN, SLEEP_TIMING_MAX, 900 }, { 20, SLEEP_TIMING_MIN, SLEEP_TIMING_MAX, 600 }, { 30, SLEEP_TIMING_MIN, SLEEP_TIMING_MAX, 540 }, { 50, SLEEP_TIMING_MIN, SLEEP_TIMING_MAX, 480 }, { 80, SLEEP_TIMING_MIN, SLEEP_TIMING_MAX, 240 }, { 100, SLEEP_TIMING_MIN, SLEEP_TIMING_MAX, 210 }, { 180, SLEEP_TIMING_MIN, SLEEP_TIMING_MAX, 180 }, }; namespace main { extern config_t value; void setup(); void save(); void reset(); } }